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News with the Tag: Developer

Developer, Community 

Updated: Planned Add-ons Downtime - Now Done.

Thanks to the excellent mirrorbrain project, we will be upgrading the backend to our mirror system tomorrow to take advantage of some new features, some of them were even added at our request (thanks again Peter)! As a result, beta testers for the upcoming Dharma release may experience a brief…

Team XBMC

September 17, 2010·1 min read

Developer 

Weekly report 12

This is the last weekly report and I would like to thank google and the beagleboard community for the fun summer! It have been a wonderful opportunity and I’ve learned heaps and gotten extremely interested in embedded development. Status Done further investigation regarding finding the performance…

Team XBMC

August 15, 2010·2 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

Developer 

Weekly Report 11

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had much…

Team XBMC

August 08, 2010·2 min read

Developer 

Weekly report 10

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this…

Team XBMC

August 03, 2010·1 min read

Developer 

Weekly report 9

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use…

Team XBMC

July 25, 2010·1 min read

Developer 

Dharma Branched

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 8

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 7

Status Finally gotten the dirty region based rendering solution to work on the Beagle Board. During the week I’ve tried rendering to a framebuffer and render this buffer to the backbuffer but it was incredibly slow but Måns Rullgård (mru) pointed me to track dirty regions from 2 frames back, i.e.…

Team XBMC

July 11, 2010·2 min read

Developer 

Submit your Add-Ons

It’s been quite a while since we’ve posted an update, but rest assured we’ve been very busy behind the scenes. The new add-ons system is now nearly complete, the only missing piece is the add-ons themselves. So let’s fix that! Here’s a quick refresher course for those who may have missed it. We…

Team XBMC

July 06, 2010·1 min read

Developer 

Weekly report 6

Last week have been a busy week indeed and I have focused on getting the dirty region based rendering to work. I am glad I followed my mentor’s advice and did dirty region before moving to an event based rendering, especially considering that when dirty region rendering works we have gotten an…

Team XBMC

July 04, 2010·3 min read

Developer 

Weekly report 5

Status Finally XBMC runs on Angstrom, turns out it was optical code paths deadlocking while loading. Commited a –disable-optical-drive on the gsoc branch. XBMC Runs on C4 at about 10-15 fps (15fps in 640×480 and 10 in 720p) but koen have tried it on the new BeagleBoard xM which does an amazing…

Team XBMC

June 27, 2010·1 min read

Developer 

Weekly report 4

After discussion with my mentor we decided to not use the EVAS model suggested in my last weekly report. While it might have worked it would have taken to much time to realize which is a bad idea due to the limited time of GSoC. Hence I have started altering the guilib to do the actual event based…

Team XBMC

June 20, 2010·2 min read

Developer 

Weekly report 3

Since I’ve been without computer the last week the status update will be slim. Status Committed the initial patches to get XBMC on Ångström building Decided on an abstracted rendering model which works like EVAS. Basically guilib will add drawable elements to the render system. When an animation…

Team XBMC

June 13, 2010·2 min read

Developer 

Weekly report 2

While I had exams last week there were some major work done with getting Ångström working as a development environment for XBMC, much thanks to the extremely helpful people over at #beagle!. The plans for next weeks will consist mostly of reading up on already created technologies as I won’t be…

Team XBMC

June 06, 2010·2 min read

Developer 

Weekly report 1

Finally the GSoC have begun and while I have been plauged with exams this week I have made some accomplishments. It is sad but next week will also be filled with exams but hopefully I will find some time during the weekend. First of I planned to fix up and use Ångström but since I just recieved…

Team XBMC

May 31, 2010·3 min read

Community, Developer 

Farewell XBOX

XBMC (XBMP really) started as a program for modified XBOX consoles. In the following years, XBMC has grown into a multi-platform, multi-architecture media center that runs on most standard hardware. The hardware and legal limitations of the XBOX were always a concern and the Team has instead…

Team XBMC

May 26, 2010·2 min read

Developer 

Weekly report 0

First Weekly report of GSoC 2010, this is what have been done prior to the actual start. Status Downloaded ångström files and partitioned the SD-Card Recieved the BeagleBoard Installed and set up ScratchBox Sandbox version on the EventBased solution Plans Install the ånströmdistributionon the…

Team XBMC

May 24, 2010·1 min read

Developer 

Beagleboard project for GSOC 2010

I have been selected by the Beagleboard community and Google to work on Google Summer of Code 2010. My project will consist of optimizing the rendering of XBMC for the embedded market. The Beagleboard is an arm based embedded device. Similar hardware can be found in the smart phone segment, for…

Team XBMC

May 23, 2010·2 min read

Community, Developer 

State of the addons

It’s been a while since we’ve updated our readers on the status of things, so I wanted to give a quick preview of how the addons are shaping up. Many nightly users are itching for new builds, and those that have compiled their own have been greeted by broken plugins, scrapers, etc. This is by…

Team XBMC

April 26, 2010·2 min read

Developer 

Impending Merge: Addons

The next version of XBMC is shaping up quite well, with a host of new features already in. For a refresher, see a few posts back. Next up is the merge from the addons branch, the underpinning of the new addons manager (go figure) as well as the basis for the PVR frontend branch. Once finished,…

Team XBMC

February 28, 2010·1 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

Developer, Community 

Updated: Planned Add-ons Downtime - Now Done.

Thanks to the excellent mirrorbrain project, we will be upgrading the backend to our mirror system tomorrow to take advantage of some new features, some of them were even added at our request (thanks again Peter)! As a result, beta testers for the upcoming Dharma release may experience a brief…

Team XBMC

September 17, 2010·1 min read

Developer 

Weekly report 12

This is the last weekly report and I would like to thank google and the beagleboard community for the fun summer! It have been a wonderful opportunity and I’ve learned heaps and gotten extremely interested in embedded development. Status Done further investigation regarding finding the performance…

Team XBMC

August 15, 2010·2 min read

Developer 

Weekly Report 11

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had much…

Team XBMC

August 08, 2010·2 min read

Developer 

Weekly report 10

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this…

Team XBMC

August 03, 2010·1 min read

Developer 

Weekly report 9

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use…

Team XBMC

July 25, 2010·1 min read

Developer 

Dharma Branched

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 8

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 7

Status Finally gotten the dirty region based rendering solution to work on the Beagle Board. During the week I’ve tried rendering to a framebuffer and render this buffer to the backbuffer but it was incredibly slow but Måns Rullgård (mru) pointed me to track dirty regions from 2 frames back, i.e.…

Team XBMC

July 11, 2010·2 min read

Developer 

Submit your Add-Ons

It’s been quite a while since we’ve posted an update, but rest assured we’ve been very busy behind the scenes. The new add-ons system is now nearly complete, the only missing piece is the add-ons themselves. So let’s fix that! Here’s a quick refresher course for those who may have missed it. We…

Team XBMC

July 06, 2010·1 min read

Developer 

Weekly report 6

Last week have been a busy week indeed and I have focused on getting the dirty region based rendering to work. I am glad I followed my mentor’s advice and did dirty region before moving to an event based rendering, especially considering that when dirty region rendering works we have gotten an…

Team XBMC

July 04, 2010·3 min read

Developer 

Weekly report 5

Status Finally XBMC runs on Angstrom, turns out it was optical code paths deadlocking while loading. Commited a –disable-optical-drive on the gsoc branch. XBMC Runs on C4 at about 10-15 fps (15fps in 640×480 and 10 in 720p) but koen have tried it on the new BeagleBoard xM which does an amazing…

Team XBMC

June 27, 2010·1 min read

Developer 

Weekly report 4

After discussion with my mentor we decided to not use the EVAS model suggested in my last weekly report. While it might have worked it would have taken to much time to realize which is a bad idea due to the limited time of GSoC. Hence I have started altering the guilib to do the actual event based…

Team XBMC

June 20, 2010·2 min read

Developer 

Weekly report 3

Since I’ve been without computer the last week the status update will be slim. Status Committed the initial patches to get XBMC on Ångström building Decided on an abstracted rendering model which works like EVAS. Basically guilib will add drawable elements to the render system. When an animation…

Team XBMC

June 13, 2010·2 min read

Developer 

Weekly report 2

While I had exams last week there were some major work done with getting Ångström working as a development environment for XBMC, much thanks to the extremely helpful people over at #beagle!. The plans for next weeks will consist mostly of reading up on already created technologies as I won’t be…

Team XBMC

June 06, 2010·2 min read

Developer 

Weekly report 1

Finally the GSoC have begun and while I have been plauged with exams this week I have made some accomplishments. It is sad but next week will also be filled with exams but hopefully I will find some time during the weekend. First of I planned to fix up and use Ångström but since I just recieved…

Team XBMC

May 31, 2010·3 min read

Community, Developer 

Farewell XBOX

XBMC (XBMP really) started as a program for modified XBOX consoles. In the following years, XBMC has grown into a multi-platform, multi-architecture media center that runs on most standard hardware. The hardware and legal limitations of the XBOX were always a concern and the Team has instead…

Team XBMC

May 26, 2010·2 min read

Developer 

Weekly report 0

First Weekly report of GSoC 2010, this is what have been done prior to the actual start. Status Downloaded ångström files and partitioned the SD-Card Recieved the BeagleBoard Installed and set up ScratchBox Sandbox version on the EventBased solution Plans Install the ånströmdistributionon the…

Team XBMC

May 24, 2010·1 min read

Developer 

Beagleboard project for GSOC 2010

I have been selected by the Beagleboard community and Google to work on Google Summer of Code 2010. My project will consist of optimizing the rendering of XBMC for the embedded market. The Beagleboard is an arm based embedded device. Similar hardware can be found in the smart phone segment, for…

Team XBMC

May 23, 2010·2 min read

Community, Developer 

State of the addons

It’s been a while since we’ve updated our readers on the status of things, so I wanted to give a quick preview of how the addons are shaping up. Many nightly users are itching for new builds, and those that have compiled their own have been greeted by broken plugins, scrapers, etc. This is by…

Team XBMC

April 26, 2010·2 min read

Developer 

Impending Merge: Addons

The next version of XBMC is shaping up quite well, with a host of new features already in. For a refresher, see a few posts back. Next up is the merge from the addons branch, the underpinning of the new addons manager (go figure) as well as the basis for the PVR frontend branch. Once finished,…

Team XBMC

February 28, 2010·1 min read
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