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News with the Tag: Developer

Developer 

Multi-Content Addons - a Note for Addon Writers

This is just a quick note for addon developers. A recent change to the codebase from the August cycle has added a new “content\type” parameter. With this parameter, addons that provide access to content that includes both audio and video (like the Internet Archive) can now be limited to only one…

Team XBMC

August 12, 2012·1 min read
zappy-ouya-announce1

Community, Developer 

XBMC and Ouya? Oh Yeah!

Maybe it was inevitable. Maybe it was because of the hundreds, if not thousands, of demands on Twitter, in blogs, on Facebook, in Reddit, and in Kickstarter comments. Maybe it’s because many of Team Ouya support XBMC, and nearly a third of Team XBMC members are Ouya backers. Regardless, we are…

Nathan Betzen

August 06, 2012·1 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

Developer 

GSoC 2012 Statistics gathering

Hi everyone! As you all may or may not know I’ve been tasked to clean up parts of the scraping process in my GSoC project. A first step to this is to gather some information so that we statistically can say what formats your media is formatted in: do you usually have dots instead of spaces, do most…

Team XBMC

June 19, 2012·2 min read
hd-audio-announce

Community, Developer 

XBMC Audio goes HD

It’s been long-awaited, oft-discussed and it’s finally here – AudioEngine for XBMC! What is AudioEngine? A complete re-write of the core audio sub-system of XBMC, and a two-year project comprising some 22,000 lines of code. Spear-headed by lead-developer gnif, with contributions from many other…

Nathan Betzen

May 29, 2012·2 min read

Community, Developer 

Update Grab-bag

There is lots going on in XBMC-land, so now seems like a good time for an update on all fronts. I’d like to touch quickly on several areas, there are sure to be some follow-ups coming soon. We’ve been busy This was mentioned a few weeks ago on the forum but was never brought up here: In a recent…

Nathan Betzen

April 24, 2012·2 min read

Developer 

Google Summer of Code 2012: Update

We are pleased and excited to announce to everyone that we have been accepted as an official GSOC mentor organization this year. From now until the 26th, we would like to encourage all our faithful student users (and other interested students) to visit our GSOC Ideas Page, review some of the ideas…

Nathan Betzen

March 17, 2012·1 min read

Developer 

Google Summer of Code 2012

A quick note to let our users know that we have applied to be a sponsor for this year’s GSOC. Some of you may recall that we were accepted a few years ago, and by proxy thanks to the BeagleBoard project in 2010. We’re confident that the recent buzz from the Raspberry Pi among other things will help…

Nathan Betzen

March 08, 2012·1 min read

Developer 

Addon Authors, please prepare for Eden

This is just a quick note for addon authors. "Please return your trays and seatbacks to upright position and prepare for Eden." XBMC 11.0 Eden represents the first update to the addon repository since Dharma was released and a number of API changes have occurred in between these two releases. First…

Team XBMC

December 02, 2011·1 min read

Developer 

Brief Weather Bulletin

As a quick followup to the previous article, we are happy to say that XBMC Eden-Pre now has working weather once again, using an addon created by Amet that connects with World Weather Online. To turn weather on, one must install a nightly build of XBMC Eden-Pre no older than 2011, Nov 15, go to…

Nathan Betzen

November 14, 2011·2 min read

Developer 

Weekend Weather Update

As many of you are aware, recent API changes have forced XBMC and most XBMC-based software offshoots to change the way they handle their weather app. We have refrained from commenting until now, because the Team wanted to internally discuss what the best step forward would be. .webp We were…

Team XBMC

November 09, 2011·2 min read

Community, Developer 

XBMC Addon Rollbacks

Today we’d like to feature a much less visible component of the upcoming Eden that is, nevertheless, something the team deems extremely important. As a rule, we believe that a user’s install of XBMC is his or her own install of XBMC. That’s why you won’t be clicking through any terms of service or…

Nathan Betzen

October 19, 2011·2 min read

Developer 

XBMC Eden Skinning Changes

That's smooth skin! Confluence has been XBMC’s default skin for approximately 2 years now. In software dev terms, that makes it practically ancient. Fortunately, XBMC’s JezzX has been on the case to update Confluence so that it might better take advantage of a bushel bag of new tricks. Some…

Nathan Betzen

October 06, 2011·5 min read

Developer 

Working with dirty regions

Some of you may remember that back in 2010, Tobias (topfs2) began working on a GSOC project to improve XBMC performance on the BeagleBoard. Many optimizations came out of this project, but the most ambitious feature was dirty region rendering. The short of it is that a major chunk of dirty-region…

Cory

June 18, 2011·3 min read

Developer 

Updated add-on repository for nightly users

For those of you using unstable or nightly builds, you will soon notice a change in available add-ons at the xbmc.org repository. Dharma users shouldn’t fret as nothing changes for stable add-ons. With each new version of XBMC, there are sure to be changes that require add-on authors to make…

Team XBMC

April 28, 2011·2 min read

Community, Developer 

What’s going on around the community remotes, skins, and addons

Rather than focusing on developer work within the team, we thought we’d switch this post up to focus on work by the community at large. But before we do, a quick announcement. For those of you who don’t already know, we’ve decided to name XBMC 12 (the one coming after Eden) Frodo, after one of the…

Nathan Betzen

April 19, 2011·3 min read

Developer 

What’s going on?

I promised an update a few weeks ago and here it is. Better late than never! There’s lots to discuss about what’s going on with XBMC development work. So how about this.. I’ll provide an overview as to what’s in the works, then respond to any questions/comments in a follow-up post. This information…

Cory

February 20, 2011·5 min read

Developer 

Updated: More About Sigma

Update: There was a typo in Sigma’s press release and our resulting post. Their XBMC port was done on the SMP 8656 which supports Open GL ES. GLES will also be supported on Sigma’s recently announced SMP 8910, so this may be a potential target for XBMC as well. For those asking “Will a potential…

Cory

January 11, 2011·2 min read

Developer 

XBMC Port From Sigma

Today Sigma Designs announced(pdf) that they are working to bring XBMC to their popular line of system-on-a-chip models (their new SMP8656 in particular). For those not familiar with Sigma, they are a major player in the set-top box market and their SOCs are the heart of many products from Popcorn…

Cory

January 04, 2011·1 min read

Developer 

Updated: XBMC Moves to Git

As we discussed in a recent post, XBMC is finally moving to a current SCM. Many of us have been using git-svn for quite a while anyway, but the burden of doing a real migration has kept us from making the switch. Today the migration begins. We have picked GitHub as our host due to their great…

Cory

January 01, 2011·2 min read

Developer 

Improving our development process

At this year’s DevCon we took a long hard look our development process; we decided that while it works, it is starting to show a few cracks and we know we can do better. We have a lot of issues with the current development model, mostly due to a lack of communication between developers prior to…

Team XBMC

December 06, 2010·3 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

Developer 

Multi-Content Addons - a Note for Addon Writers

This is just a quick note for addon developers. A recent change to the codebase from the August cycle has added a new “content\type” parameter. With this parameter, addons that provide access to content that includes both audio and video (like the Internet Archive) can now be limited to only one…

Team XBMC

August 12, 2012·1 min read
zappy-ouya-announce1

Community, Developer 

XBMC and Ouya? Oh Yeah!

Maybe it was inevitable. Maybe it was because of the hundreds, if not thousands, of demands on Twitter, in blogs, on Facebook, in Reddit, and in Kickstarter comments. Maybe it’s because many of Team Ouya support XBMC, and nearly a third of Team XBMC members are Ouya backers. Regardless, we are…

Nathan Betzen

August 06, 2012·1 min read

Developer 

GSoC 2012 Statistics gathering

Hi everyone! As you all may or may not know I’ve been tasked to clean up parts of the scraping process in my GSoC project. A first step to this is to gather some information so that we statistically can say what formats your media is formatted in: do you usually have dots instead of spaces, do most…

Team XBMC

June 19, 2012·2 min read
hd-audio-announce

Community, Developer 

XBMC Audio goes HD

It’s been long-awaited, oft-discussed and it’s finally here – AudioEngine for XBMC! What is AudioEngine? A complete re-write of the core audio sub-system of XBMC, and a two-year project comprising some 22,000 lines of code. Spear-headed by lead-developer gnif, with contributions from many other…

Nathan Betzen

May 29, 2012·2 min read

Community, Developer 

Update Grab-bag

There is lots going on in XBMC-land, so now seems like a good time for an update on all fronts. I’d like to touch quickly on several areas, there are sure to be some follow-ups coming soon. We’ve been busy This was mentioned a few weeks ago on the forum but was never brought up here: In a recent…

Nathan Betzen

April 24, 2012·2 min read

Developer 

Google Summer of Code 2012: Update

We are pleased and excited to announce to everyone that we have been accepted as an official GSOC mentor organization this year. From now until the 26th, we would like to encourage all our faithful student users (and other interested students) to visit our GSOC Ideas Page, review some of the ideas…

Nathan Betzen

March 17, 2012·1 min read

Developer 

Google Summer of Code 2012

A quick note to let our users know that we have applied to be a sponsor for this year’s GSOC. Some of you may recall that we were accepted a few years ago, and by proxy thanks to the BeagleBoard project in 2010. We’re confident that the recent buzz from the Raspberry Pi among other things will help…

Nathan Betzen

March 08, 2012·1 min read

Developer 

Addon Authors, please prepare for Eden

This is just a quick note for addon authors. "Please return your trays and seatbacks to upright position and prepare for Eden." XBMC 11.0 Eden represents the first update to the addon repository since Dharma was released and a number of API changes have occurred in between these two releases. First…

Team XBMC

December 02, 2011·1 min read

Developer 

Brief Weather Bulletin

As a quick followup to the previous article, we are happy to say that XBMC Eden-Pre now has working weather once again, using an addon created by Amet that connects with World Weather Online. To turn weather on, one must install a nightly build of XBMC Eden-Pre no older than 2011, Nov 15, go to…

Nathan Betzen

November 14, 2011·2 min read

Developer 

Weekend Weather Update

As many of you are aware, recent API changes have forced XBMC and most XBMC-based software offshoots to change the way they handle their weather app. We have refrained from commenting until now, because the Team wanted to internally discuss what the best step forward would be. .webp We were…

Team XBMC

November 09, 2011·2 min read

Community, Developer 

XBMC Addon Rollbacks

Today we’d like to feature a much less visible component of the upcoming Eden that is, nevertheless, something the team deems extremely important. As a rule, we believe that a user’s install of XBMC is his or her own install of XBMC. That’s why you won’t be clicking through any terms of service or…

Nathan Betzen

October 19, 2011·2 min read

Developer 

XBMC Eden Skinning Changes

That's smooth skin! Confluence has been XBMC’s default skin for approximately 2 years now. In software dev terms, that makes it practically ancient. Fortunately, XBMC’s JezzX has been on the case to update Confluence so that it might better take advantage of a bushel bag of new tricks. Some…

Nathan Betzen

October 06, 2011·5 min read

Developer 

Working with dirty regions

Some of you may remember that back in 2010, Tobias (topfs2) began working on a GSOC project to improve XBMC performance on the BeagleBoard. Many optimizations came out of this project, but the most ambitious feature was dirty region rendering. The short of it is that a major chunk of dirty-region…

Cory

June 18, 2011·3 min read

Developer 

Updated add-on repository for nightly users

For those of you using unstable or nightly builds, you will soon notice a change in available add-ons at the xbmc.org repository. Dharma users shouldn’t fret as nothing changes for stable add-ons. With each new version of XBMC, there are sure to be changes that require add-on authors to make…

Team XBMC

April 28, 2011·2 min read

Community, Developer 

What’s going on around the community remotes, skins, and addons

Rather than focusing on developer work within the team, we thought we’d switch this post up to focus on work by the community at large. But before we do, a quick announcement. For those of you who don’t already know, we’ve decided to name XBMC 12 (the one coming after Eden) Frodo, after one of the…

Nathan Betzen

April 19, 2011·3 min read

Developer 

What’s going on?

I promised an update a few weeks ago and here it is. Better late than never! There’s lots to discuss about what’s going on with XBMC development work. So how about this.. I’ll provide an overview as to what’s in the works, then respond to any questions/comments in a follow-up post. This information…

Cory

February 20, 2011·5 min read

Developer 

Updated: More About Sigma

Update: There was a typo in Sigma’s press release and our resulting post. Their XBMC port was done on the SMP 8656 which supports Open GL ES. GLES will also be supported on Sigma’s recently announced SMP 8910, so this may be a potential target for XBMC as well. For those asking “Will a potential…

Cory

January 11, 2011·2 min read

Developer 

XBMC Port From Sigma

Today Sigma Designs announced(pdf) that they are working to bring XBMC to their popular line of system-on-a-chip models (their new SMP8656 in particular). For those not familiar with Sigma, they are a major player in the set-top box market and their SOCs are the heart of many products from Popcorn…

Cory

January 04, 2011·1 min read

Developer 

Updated: XBMC Moves to Git

As we discussed in a recent post, XBMC is finally moving to a current SCM. Many of us have been using git-svn for quite a while anyway, but the burden of doing a real migration has kept us from making the switch. Today the migration begins. We have picked GitHub as our host due to their great…

Cory

January 01, 2011·2 min read

Developer 

Improving our development process

At this year’s DevCon we took a long hard look our development process; we decided that while it works, it is starting to show a few cracks and we know we can do better. We have a lot of issues with the current development model, mostly due to a lack of communication between developers prior to…

Team XBMC

December 06, 2010·3 min read
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