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News

DevCon, Conferences 

DevCon 2010

It has been quite a while since the XBMC team has gotten together as a group to discuss the project in person. The time and effort it takes to assemble a group of people from around the world is truly staggering. We are proud to announce that this year’s conference is being sponsored by at-visions.…

Team XBMC

October 29, 2010·2 min read

Prerelease 

Dharma Beta 4

Well, beta 3 had a few regressions. So rather than moving along to rc1, we decided to throw out one last (we hope!) beta. There a few things to take note of: - Live now contains an Audio Mixer. You’ll find it in the Programs section. Non-Live users (Linux and OSX) may install it from the add-ons…

Team XBMC

October 28, 2010·1 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

Prerelease 

Dharma Beta 3

Nearly one month after the release of Beta 2, the latest Dharma pre-release is ready for testing. We have been working very hard to to stabilize XBMC for the final release; there have been over 300 commits to the release branch since the last beta. Notable fixes include: - Lots of Live fixes and…

Team XBMC

October 12, 2010·2 min read

Developer, Community 

Updated: Planned Add-ons Downtime - Now Done.

Thanks to the excellent mirrorbrain project, we will be upgrading the backend to our mirror system tomorrow to take advantage of some new features, some of them were even added at our request (thanks again Peter)! As a result, beta testers for the upcoming Dharma release may experience a brief…

Team XBMC

September 17, 2010·1 min read

Prerelease 

Dharma Beta 2

Just over two weeks after beta1, the next pre-release version of Dharma is ready for testing. We have closed many bugs, touched up some translations, and updated a substantial number of addons. With beta2, we also made the last-minute decision to include web-interfaces as addons. This means that we…

Team XBMC

September 13, 2010·2 min read

Prerelease 

Finally out the door: Dharma Beta1

Today we announce the first beta in what we hope is a very short pre-release cycle. Dharma has been in development for over 9 months now, and we’re quite happy with the result. The improvements are too many to name, but head over to the milestone page to get an idea. By far the biggest new feature…

Team XBMC

August 29, 2010·2 min read

Developer 

Weekly report 12

This is the last weekly report and I would like to thank google and the beagleboard community for the fun summer! It have been a wonderful opportunity and I’ve learned heaps and gotten extremely interested in embedded development. Status Done further investigation regarding finding the performance…

Team XBMC

August 15, 2010·2 min read

Developer 

Weekly Report 11

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had much…

Team XBMC

August 08, 2010·2 min read

Developer 

Weekly report 10

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this…

Team XBMC

August 03, 2010·1 min read

Developer 

Weekly report 9

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use…

Team XBMC

July 25, 2010·1 min read

Developer 

Dharma Branched

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 8

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns…

Team XBMC

July 17, 2010·1 min read
xbmcremote_teaser_650

 

Official XBMC Remote for Android

Nearly a year ago, topfs2 started working on a remote client for Android phones and was shortly joined by me, not even having my phone yet. The project grew rapidly and soon thealien and mikkle joined the show. While the app was always freely available via Google Code, we’ve decided today that it’s…

Team XBMC

July 12, 2010·2 min read

Developer 

Weekly report 7

Status Finally gotten the dirty region based rendering solution to work on the Beagle Board. During the week I’ve tried rendering to a framebuffer and render this buffer to the backbuffer but it was incredibly slow but Måns Rullgård (mru) pointed me to track dirty regions from 2 frames back, i.e.…

Team XBMC

July 11, 2010·2 min read

Developer 

Submit your Add-Ons

It’s been quite a while since we’ve posted an update, but rest assured we’ve been very busy behind the scenes. The new add-ons system is now nearly complete, the only missing piece is the add-ons themselves. So let’s fix that! Here’s a quick refresher course for those who may have missed it. We…

Team XBMC

July 06, 2010·1 min read

Developer 

Weekly report 6

Last week have been a busy week indeed and I have focused on getting the dirty region based rendering to work. I am glad I followed my mentor’s advice and did dirty region before moving to an event based rendering, especially considering that when dirty region rendering works we have gotten an…

Team XBMC

July 04, 2010·3 min read

Developer 

Weekly report 5

Status Finally XBMC runs on Angstrom, turns out it was optical code paths deadlocking while loading. Commited a –disable-optical-drive on the gsoc branch. XBMC Runs on C4 at about 10-15 fps (15fps in 640×480 and 10 in 720p) but koen have tried it on the new BeagleBoard xM which does an amazing…

Team XBMC

June 27, 2010·1 min read

Conferences 

LinuxTag Report

LinuxTag 2010 was a great success, and XBMC was there in Berlin to do its part. In attendance this year: Sigurdur Olafsson (sho), Stephan Diederich (mdd), Gunnar Norin (blittan), Michael Probst (Stephan’s friend and helper for the week), and Cory Fields (theuni). Also, Matthias Kortstiege (vdrfan)…

Team XBMC

June 22, 2010·1 min read

Developer 

Weekly report 4

After discussion with my mentor we decided to not use the EVAS model suggested in my last weekly report. While it might have worked it would have taken to much time to realize which is a bad idea due to the limited time of GSoC. Hence I have started altering the guilib to do the actual event based…

Team XBMC

June 20, 2010·2 min read

Developer 

Weekly report 3

Since I’ve been without computer the last week the status update will be slim. Status Committed the initial patches to get XBMC on Ångström building Decided on an abstracted rendering model which works like EVAS. Basically guilib will add drawable elements to the render system. When an animation…

Team XBMC

June 13, 2010·2 min read

Tags

All News653Community Updates176Conferences56Deep Dive14DevCon33Developer Updates129Prerelease Announcements138Release Announcements66April Fools7

Search

Advanced Search

DevCon, Conferences 

DevCon 2010

It has been quite a while since the XBMC team has gotten together as a group to discuss the project in person. The time and effort it takes to assemble a group of people from around the world is truly staggering. We are proud to announce that this year’s conference is being sponsored by at-visions.…

Team XBMC

October 29, 2010·2 min read

Prerelease 

Dharma Beta 4

Well, beta 3 had a few regressions. So rather than moving along to rc1, we decided to throw out one last (we hope!) beta. There a few things to take note of: - Live now contains an Audio Mixer. You’ll find it in the Programs section. Non-Live users (Linux and OSX) may install it from the add-ons…

Team XBMC

October 28, 2010·1 min read

Prerelease 

Dharma Beta 3

Nearly one month after the release of Beta 2, the latest Dharma pre-release is ready for testing. We have been working very hard to to stabilize XBMC for the final release; there have been over 300 commits to the release branch since the last beta. Notable fixes include: - Lots of Live fixes and…

Team XBMC

October 12, 2010·2 min read

Developer, Community 

Updated: Planned Add-ons Downtime - Now Done.

Thanks to the excellent mirrorbrain project, we will be upgrading the backend to our mirror system tomorrow to take advantage of some new features, some of them were even added at our request (thanks again Peter)! As a result, beta testers for the upcoming Dharma release may experience a brief…

Team XBMC

September 17, 2010·1 min read

Prerelease 

Dharma Beta 2

Just over two weeks after beta1, the next pre-release version of Dharma is ready for testing. We have closed many bugs, touched up some translations, and updated a substantial number of addons. With beta2, we also made the last-minute decision to include web-interfaces as addons. This means that we…

Team XBMC

September 13, 2010·2 min read

Prerelease 

Finally out the door: Dharma Beta1

Today we announce the first beta in what we hope is a very short pre-release cycle. Dharma has been in development for over 9 months now, and we’re quite happy with the result. The improvements are too many to name, but head over to the milestone page to get an idea. By far the biggest new feature…

Team XBMC

August 29, 2010·2 min read

Developer 

Weekly report 12

This is the last weekly report and I would like to thank google and the beagleboard community for the fun summer! It have been a wonderful opportunity and I’ve learned heaps and gotten extremely interested in embedded development. Status Done further investigation regarding finding the performance…

Team XBMC

August 15, 2010·2 min read

Developer 

Weekly Report 11

Before we go into the actual status report I would like to be abit nostalgic, this is the last week of feature addition after all. Before GSoC XBMC didn’t even compile on angstrom and now I just finished watching a SD video which ran without the BeagleBoard breaking much of a sweat! I have had much…

Team XBMC

August 08, 2010·2 min read

Developer 

Weekly report 10

Status Overlay is scaled and positioned according to how the skin wants it. Overlay playback is tearing free and rather fast. Runs bunny 480p almost perfect while before it was about 5fps. Finally got crosscompile working. Thanks again koen for all your help providing me with builds up to this…

Team XBMC

August 03, 2010·1 min read

Developer 

Weekly report 9

Status OMAP Overlay is hooked up to XBMC and works rather well (for a few seconds) Switched the yuv transformation from swscale to the NEON method created by mru. Have created a hack that should get rid of the memcpy, needs major redesign though to get it into trunk though but probably ok to use…

Team XBMC

July 25, 2010·1 min read

Developer 

Dharma Branched

Last night jmarshall created the Dharma branch, which will eventually become the stable Dharma release. That means that from this point on, only fixes and important updates will go into the release branch, while trunk remains open for business. So for all the skinners, translators, and add-on…

Team XBMC

July 17, 2010·1 min read

Developer 

Weekly report 8

Status Understood how OMAP Overlay works and how it should be done, thanks to måns awesome application omapfbplay. Implemented a VideoRenderer in XBMC which transforms from yuv420p to yuv422p via swscale. I might use the neon optimized from Måns at a later stage but for now I isolate the unknowns…

Team XBMC

July 17, 2010·1 min read
xbmcremote_teaser_650

 

Official XBMC Remote for Android

Nearly a year ago, topfs2 started working on a remote client for Android phones and was shortly joined by me, not even having my phone yet. The project grew rapidly and soon thealien and mikkle joined the show. While the app was always freely available via Google Code, we’ve decided today that it’s…

Team XBMC

July 12, 2010·2 min read

Developer 

Weekly report 7

Status Finally gotten the dirty region based rendering solution to work on the Beagle Board. During the week I’ve tried rendering to a framebuffer and render this buffer to the backbuffer but it was incredibly slow but Måns Rullgård (mru) pointed me to track dirty regions from 2 frames back, i.e.…

Team XBMC

July 11, 2010·2 min read

Developer 

Submit your Add-Ons

It’s been quite a while since we’ve posted an update, but rest assured we’ve been very busy behind the scenes. The new add-ons system is now nearly complete, the only missing piece is the add-ons themselves. So let’s fix that! Here’s a quick refresher course for those who may have missed it. We…

Team XBMC

July 06, 2010·1 min read

Developer 

Weekly report 6

Last week have been a busy week indeed and I have focused on getting the dirty region based rendering to work. I am glad I followed my mentor’s advice and did dirty region before moving to an event based rendering, especially considering that when dirty region rendering works we have gotten an…

Team XBMC

July 04, 2010·3 min read

Developer 

Weekly report 5

Status Finally XBMC runs on Angstrom, turns out it was optical code paths deadlocking while loading. Commited a –disable-optical-drive on the gsoc branch. XBMC Runs on C4 at about 10-15 fps (15fps in 640×480 and 10 in 720p) but koen have tried it on the new BeagleBoard xM which does an amazing…

Team XBMC

June 27, 2010·1 min read

Conferences 

LinuxTag Report

LinuxTag 2010 was a great success, and XBMC was there in Berlin to do its part. In attendance this year: Sigurdur Olafsson (sho), Stephan Diederich (mdd), Gunnar Norin (blittan), Michael Probst (Stephan’s friend and helper for the week), and Cory Fields (theuni). Also, Matthias Kortstiege (vdrfan)…

Team XBMC

June 22, 2010·1 min read

Developer 

Weekly report 4

After discussion with my mentor we decided to not use the EVAS model suggested in my last weekly report. While it might have worked it would have taken to much time to realize which is a bad idea due to the limited time of GSoC. Hence I have started altering the guilib to do the actual event based…

Team XBMC

June 20, 2010·2 min read

Developer 

Weekly report 3

Since I’ve been without computer the last week the status update will be slim. Status Committed the initial patches to get XBMC on Ångström building Decided on an abstracted rendering model which works like EVAS. Basically guilib will add drawable elements to the render system. When an animation…

Team XBMC

June 13, 2010·2 min read
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